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Post by Lux on Dec 19, 2023 3:16:47 GMT
The Misty Isle is a hybrid of a MUSH and a MUD, although in many ways it will lean more towards being a MUSH. Here are things not to expect to be able to do.
Fighting mobs as a day-to-day thing. Coded combat will be available during GMed events, but only then.
Questing systems.
Coded shops. They are an option in the engine but I just don't envisage using them. This may change, but not for the first episode.
A crafting system. This is also an option in the engine, but it's simply far outside the scope of the game, so there won't be one.
Items to represent everything. That is to say, if the room description refers to a house being well furnished, then assume it is, even if there aren't really decoration objects and only one table. This may be a work in progress. Characters may start out with a single object called something like "a set of common clothing". See the thread on item requests for how to get something more detailed than that.
Coded food. There are hunger and thirst in the engine but I've disabled them for PCs. Adding varied food items would have been a lot of extra work for launch.
Since the game uses the FutureMUD engines, the possibilities for coded systems are extensive, but are very unlikely to ever be a core focus.
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