Post by Lux on Jan 10, 2024 17:19:05 GMT
This post is specifically for those who have primarily played RPIs before. The ideas in it will likely be familiar to MUSHers.
The IC-OOC Barrier
If you want to talk to people about stuff that happened in the game, go right ahead. Just please don't take information learned OOC and apply it IC. If you would like to play with your friends, consider playing characters who are aligned in-character and so have reason to share things.
Availability and arranging RP
RPIs have tended to have this expectation of perpetual availability which is just not very healthy. Doubtless everyone has encountered the person who assumes that a character was dead because the player didn't log in for three days. I don't want that here. I would be surprised if it happens, too, considering there isn't any coded activity available to do in the moment-to-moment, but rather just interaction with other PCs.
With that in mind, I encourage arranging roleplay times with people out-of-character rather than relying entirely on random encounters. Do that in-game, via forum posts or on Discord, as you like. There's no need at all to live on the game.
What GMs do
The norm on RPIs is for GMs to focus on things like the details of organisations, crafts, and so on. We have literally none of that even in the game. The purpose of GMs is to run things tabletop-style. If a player would like to have their character interact with the world in some way, we will try to facilitate it. This includes through the social capital system or having a character who wants to go on an adventure. We aren't certain yet what pace of GMed events we will be able to accommodate. In any case, if you want to do something, petition and we will look at it, with preference going to actions that will involve multiple people.
Broadly speaking, I would like to have a game where people can log in for an evening or two a week, whether to RP with others or attend a GMed event for a couple of hours, and come away from it with a hopefully interesting story.
The IC-OOC Barrier
If you want to talk to people about stuff that happened in the game, go right ahead. Just please don't take information learned OOC and apply it IC. If you would like to play with your friends, consider playing characters who are aligned in-character and so have reason to share things.
Availability and arranging RP
RPIs have tended to have this expectation of perpetual availability which is just not very healthy. Doubtless everyone has encountered the person who assumes that a character was dead because the player didn't log in for three days. I don't want that here. I would be surprised if it happens, too, considering there isn't any coded activity available to do in the moment-to-moment, but rather just interaction with other PCs.
With that in mind, I encourage arranging roleplay times with people out-of-character rather than relying entirely on random encounters. Do that in-game, via forum posts or on Discord, as you like. There's no need at all to live on the game.
What GMs do
The norm on RPIs is for GMs to focus on things like the details of organisations, crafts, and so on. We have literally none of that even in the game. The purpose of GMs is to run things tabletop-style. If a player would like to have their character interact with the world in some way, we will try to facilitate it. This includes through the social capital system or having a character who wants to go on an adventure. We aren't certain yet what pace of GMed events we will be able to accommodate. In any case, if you want to do something, petition and we will look at it, with preference going to actions that will involve multiple people.
Broadly speaking, I would like to have a game where people can log in for an evening or two a week, whether to RP with others or attend a GMed event for a couple of hours, and come away from it with a hopefully interesting story.